Cave Tile Cap for Zandoria Caves

Cave Tile Cap for Zandoria Caves

Description

This model is designed as an extension to the [Zandoria Caves](https://zandoriastudios.com/2018/01/27/caves-of-chaos/) set. With this piece you can close off an existing opening, create dead ends and increase the modularity of your designs! With this tile you do not need to have the exact configuration of walls and openings for the map you have in mind. This model uses components from the original sculpt (which the original designer has graciously given me permission to post here) so it will blend really nicely with the original tiles. I think these are some of the nicest looking cavern sculpts and putting them on hex tiles makes everything look much more organic. Please support the original release! * [MyMiniFactory](https://www.myminifactory.com/object/3d-print-caves-77276) * [Cults3d](https://cults3d.com/en/3d-model/game/caves) * [DriveThruPRG](https://www.drivethrurpg.com/product/232472/Caves) * [RenderHub](https://www.renderhub.com/zandoria/caves) This model uses InfinityLock clips, but you can simply lower the model on the Z-axis in the slicer if you don't want that. This model has also been reduced to 66% of the original to match InfinityLock dimensions. If I have time I will go back and release this at the original scale, without the base and also release the other types of base included with the original set. Included in the files are the SketchUp model and STLs of the base and block I used to mask things off in Blender.

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