Dwarf RISK® Army

Dwarf RISK® Army

Description

Get ready for a game of RISK® with the dwarfs! I made my own flag for the "leader", and remixed a couple of dwarfs into a mining cart. The rest are untouched, except for size. Can be played both with LOTR RISK® and RISK® Europe rules. Risk® Europe: Flag: Standard - This piece is your point marker in the game. Crossbowman: Archer - Attacks before cavalry, roll dice for their #, no defense against. Organ Gun: Siege Weapon - You may only attack a castle if you have one of these. Dwarf Mage: Wizard - Attacks similar to an Archer, but can also buff your troops. Mine Cart: Cavalry - Attacks after Archer, but before main assault. Dwarf Warrior: Infantry - Main melee fighter, roll 1 die for 1, 2 for two, 3 for 3+. Rock Elemental: Monster - gets 3 attack dice, immune to standard melee * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * LOTR RISK® Flag: Leader - Grants+1 to die roll whether attacking or defending - Must be accompanied by other troops. Crossbowman: single battalion - worth 1 soldier Organ Gun: sextuple battalion - worth 6 soldiers. Dwarf Mage: quadruple battalion - worth 4 soldiers. Mine Cart: triple battalion - worth 3 soldiers Dwarf Warrior: double battalion - worth 2 soldiers Rock Monster: quintuple battalion - worth 5 soldiers

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