Dead Space 2 Marker Redux
Description
Dead Space markers are made up of many non-planar quads. The triangulation required for 3d printing results in some nasty undesirable, and inconsistent creases. For this remix the model topology has been manually un-triangulated and cleaned up to allow for high resolution subdivision before re-triangulating, such as when saving as an STL. In CURA, with the remix on the right: ![](https://i.imgur.com/z9KR26N.png) Included you'll find: * **marker_cleanup.obj** : The cleaned up model with no subdivisions applied, and hard edges marked for subdivision (*1410 polygons*) * **marker_smooth.obj** : The same model after three passes of Catmull-Clark subdivision (*89046 polygons*) * **marker_smooth.stl** : An STL of the same model just for convenience. Feel free to subdivide the base model yourself in your favorite 3D modeling program to as high a resolution as you desire.
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