Epic Scale - Enhanced Humans - Medium Air Transport - Adv

Epic Scale - Enhanced Humans - Medium Air Transport - Adv

Description

This is a rebuild Thunderhawk Gunship for Epic Armageddon. It is based on a number of sources: - Miffles_Makes: much of the basic shape is taken from this model. the model looks like a scan of the original gw version based on the surface. i ran all the pieces through windows 3d builder and reduced surfaces significantly as a first step. i have a couple of these in metal. they're ok. bit small. - Hendar23 - modelId 2928223 (pic of red thawk): this was a remake that inspired some design ideas. unfortunately the model isn't available on thingi anymore but i found the id on a link in a blog (and have a copy of the stls on my pc). the battle cannon is a mashup from this model. - forgeworld (pics) the size and blockiness of the forgeworld model was used in redesigning this model. flat(er) wings, more basic shapes, less curves, less integrated bolters, less chunky aquilas (Where the aquillas were is now flat plains which is intentional so you can paint a chapter icon there or whatever). i prefer the size of the forgeworld model (larger) as well. - the heavy bolters were taken from the stormbird (and simplified). anyway i extruded and built-by-line over the last couple of weeks and came up with this. the intention is to print a couple for my new army [done]. i will also print up the deathlegion stormbird as the army is air assault centric. i'm liking the scale of this model to the stormbird without any scaling. additionally; i now have a resin printer so it's actually worth my while adding some extra details to surfaces and so on. [20190722] the individual files have now been added. i've test printed them and they all ran through the photon slicer software just fine. they printed ok, except my print technique is still fairly primitive on the photon - didn't do the files justice really. WARNING: some of the components (landing gear - both) seem to be 10x the proper size. i've run this through windows 3d builder and rescaled but they're just not holding the values. just resize them in your slicer.

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