Hypersphere
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I used surface-based boolean operations in Maya and my own "Thickening" software and STL exporter. See: http://dotsplus3d.sourceforge.net/thicken.html
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I used surface-based boolean operations in Maya and my own "Thickening" software and STL exporter. See: http://dotsplus3d.sourceforge.net/thicken.html
Likes
3
Downloads
0