Alduin Hi-Poly

Alduin Hi-Poly

Description

I used the dragon model by Raffosan but wanted a higher detail version of it. I took it into Meshlab and remeshed it to a higher poly count. I then used Sculptris to "fix" Alduin's janky teeth, lol. I also recreated the eyeballs and repositioned the tongue a bit so he didn't quite have that "being choked out" look. Enjoy!

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Sculptures