Cave Type A - Floor (OpenForge 2.0)

Cave Type A - Floor (OpenForge 2.0)

Description

The beginnings of a full set of cave tiles I'm creating that are designed to work with the OpenForge 2.0 system - which for now I'm calling Cave Type A. I've avoided added explicit grid-markers to help ensure that the realistic and organic vibe of a cavern is maintained, but the edge of each of the floor pieces has a reliable midlevel, so that they can be attached together consistently. Starting with the floors because they're the most straightforward and likely the most useful components. I'm planning to build out a full set in this style, including walls, corners, stalactites/stalagmites, hallways, doors, etc. I strongly urge you to check out [@devonjones](https://www.thingiverse.com/devonjones/designs)'s work if you haven't already. I'm just adding to the options of this great system to increase flexibility :)

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Games