Ender 3 Y Gantry Camera Arm
Description
I was originally going to use a Logi C270 for a camera once I get klipper up and running, and started playing with parts from luc_e's design. I later looked at the specs on the camera and wanted something that'd do higher resolution, so thought about getting another Wyze and started playing with EvEnLoF1's parts. Then I realized I could only find v3's at a reasonable price, and started digging through the parts bin. I found an MS LifeCam Studio HD sitting there, so I took esoterik's mount and cut it up. The actual mounting arm I free-handed in Tinkercad, keeping luc_e's forks for articulation and building around that. Mix-mashed parts together until I was happy and after a few revisions ended up with this. I suggest printing it on it's side and using supports - the holes I cut through it serve as a path to route USB cables through for keeping things clean. There are two versions of the arm - one bolts in with M4's and T-nuts, one uses the V-slot instead. I like T-nuts, so I printed that one. There is complete clearance of an Ender 3 v1's print bed at full extension and no risk of hitting the print that I can tell. The articulations go together with M3x20's and a nut. I suggest a washer as well, so minor angle adjustments don't knock things loose. If the arm isn't tall enough for the angle you want to use, just add another fork. The two mounts that I've made so far use hardware that's already on the camera to install - disassemble them and re-purpose their existing screws and nuts. On hard hits (like contacting the stops during homing) or with particularly vibrate-y movements you'll get some wobble. During normal printing though, it's been very stable.
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