Pumpa Ken
Description
A creepy Pumpkin face. Pumpa Ken, the Smiling Pumpkin Size: Large Type: Plant AC: 18 (natural armor) HP: 250 (20d10 + 120) Speed: 0 ft. (Pumpa Ken is immobile, but can attack with roots that burst from the ground) STR: 22 (+6) DEX: 6 (-2) CON: 22 (+6) INT: 10 (+0) WIS: 16 (+3) CHA: 20 (+5) Skills: Deception +10, Intimidation +10 Senses: Darkvision 60 ft., passive Perception 14 Languages: Common, Sylvan Challenge Rating: 14 (11,500 XP) Special Traits: Root Attack: As an action, Pumpa Ken can cause roots to burst from the ground in a 30-foot radius centered on itself. Each creature in that area must make a DC 20 Strength saving throw or be restrained by the roots until the start of Pumpa Ken's next turn. Pumpkin Minions: Once per day, Pumpa Ken can summon 1d4 pumpkin minions to its aid. These minions have the stats of a basic pumpkin and act on the same initiative count as Pumpa Ken. Lair Actions: When in its pumpkin patch, Pumpa Ken can use its lair actions to manipulate the terrain to its advantage. Possible effects include causing the ground to become difficult terrain or creating patches of pumpkin vines that act like tripwires. Actions: Bite: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 36 (6d8 + 6) piercing damage. If the target is a creature, it must make a DC 20 Wisdom saving throw or become frightened for 1 minute. Pumpkin Slam: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 6) bludgeoning damage. Pumpkin Toss: Ranged Weapon Attack: +12 to hit, range 60/120 ft., one target. Hit: 24 (4d6 + 6) bludgeoning damage. Legendary Actions: Pumpa Ken can take 3 legendary actions per round, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Pumpa Ken regains spent legendary actions at the start of its turn. Bite: Pumpa Ken makes a bite attack. Root Strike: Pumpa Ken causes roots to burst from the ground in a 20-foot radius centered on a point it can see within 120 feet of it. Each creature in that area must make a DC 20 Dexterity saving throw or take 28 (5d10) bludgeoning damage and be knocked prone. Pumpkin Minion: Pumpa Ken summons one pumpkin minion to its aid (same as special trait).
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