3D Printed Flight Simulator Controls

3D Printed Flight Simulator Controls

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This shows the current state of my project to build some flight simulator controls using a 3D printer, wood, misc. bearings etc and some electronics that provide input to an Arduino Micro. The result will be my version of Michael Rechtin's amazing 3D printed flight simulator controls (see below for links to his stuff). The STL files aren't the finished and definitive versions yet, as I had to tweak some things in post-processing ... for example I had some difficulty wiring up the yoke handle buttons and the models need updating. Anyone is welcome to try things out as-is, but I'll probably upload the final results once I get things completed. I'm mostly putting this on YouTube and Thingiverse to show some friends how it's going and to properly acknowledge Micheal's work. Note that I've so far only uploaded models that were modified significantly. Parts made from wood aren't included either, but they will probably be added later for reference. The yoke assembly is mostly his design, although I replaced the metal bar and some of the printed sections with wood, flipped the yoke 180 degrees because my desk is higher, and added some thumb sliders to the handles. I added differential braking to his rudder pedals by adding some buttons and hinges, but the assembly is otherwise close to his very cool design. I liked his control box, but I thought I might as well go overboard and design some new controls with (likely) too many inputs for the Arduino Micro I'm using. Fun to design & build, though, and I figure it's better to have too many options than too few, in this case anyway. Plans are for the left panel to control the flaps, landing lights, carb heat, and maybe pitot heat, with LEDs available to (maybe) indicate status. There are also wheels for controlling elevator & rudder trim, but I may or may not use those inputs in the end. I've only just started printing the engine controls (throttle, prop RMP, and mixture), and I included some gearing with those levers to hopefully utilize the full range of the potentiometers. The yoke and rudder assemblies have worked well so far, and I'm looking forward to adding the additional controls and finalizing the wiring into something more permanent. I use these controls with FlightGear's free open-source flight simulator. (I'm not a real pilot, by the way, which is good news for everyone because up to this point I've only been an infrequent visitor to the runway.) I've been using Blender, KISSlicer, & a PolyPrinter 229. For information about the original design, see: YouTube: DIY 3D Printed Flight Yoke for 2020 Microsoft Flight Simulator Michael Rechtin https://youtu.be/nO-lanEc5vM UltiMaker ThingiVerse: 3D Printed Flight Yoke for Flight Simulator by m2rechtin November 21, 2020 https://www.thingiverse.com/thing:4660363

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