Standard, Lucky & Cursed Dice Set

Standard, Lucky & Cursed Dice Set

Description

These dices are meant to look unremarkable; like regular Koplow / Chessex dices. Lucky dices have their 1 changed to their highest number. Cursed dices have their highest number changed to 1. Those numbers are always opposite to each other so rolls are not too obvious. Lucky/cursed d10 were renumbered, since the opposite of the number 1 isn't 10. Note that those dices are not intended to be used for cheating. It solves a problem when a PC/NPC is cursed or lucky without needing the constant interventions from the DM or having the DM directly saying "You're cursed". This set can be used for temporary curses and blessings or when a PC/NPC drank some sort of Harry Potter luck potion but without the whole "I'm compelled to do something and/or be somewhere". To quote Fallout: "Fate. Karma. Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is". This is where those dices come handy, they make all rolls slightly more favorable or unfavorable (and immune the PC/NPC from critical misses or deny him/her critical successes). The odds are always better or worse but without any DM involvement. At the same time, they won't make the PC/NPC invincible or useless; if no one knew they were using those dices, it would just be considered good/bad luck. Realistically, it is impossible for PCs to not realize that these dices exist when used in a session because most people bring their own dice set. But if it was possible and someone could somehow be oblivious to scheme, this would probably be amazing in term of RPing:"Hey, you know that blessing I got for saving those priests, I don't know why but I can't believe my luck today" (well, with lucky dices, the gods are actually favoring your rolls in this session) or alternatively "You know, I begin to think that killing that old gypsy was perhaps a bad idea... you know the one that I think cursed me on his dying breath" (again, it's not just an impression the curse is all-too real). The dices were made with PolyDiceGenerator https://github.com/charmaur/PolyDiceGenerator The settings used are found in the text file so you can make/modify these to your liking.

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